|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 16:25:00 -
[1]
Good thread some nice idea's (thanks for the troll angel, just couldnt stop yourself I guess).
Human nature naturally leads to larger and larger coalitions of people. There is no way to stop that, and as someone rightly pointed out, much of the current conflicts are played out via MSN, TS and email.
Massive changes to mechanics are probably not going to happen, as most alternative sov mechanics still favour those who can maximize their relationships.
The addition of more NPC space, between sov holding space seems like an idea most would accept.
The removal of Jump Bridges, titan portals and jump freighters also seems to be something that would help limit an alliances ability to project power.
I found Shadoo's idea of holding sov causing rat bounties and or moon mining efficiency to drop to be very interesting and one I had not considered. I suspect most would disagree with this notion, however even in game terms it would make sense that the more valuable (see wanted) NPC's are forced out of systems as a sov holder gains a presence, not sure how you could explain less moon material, but rat value dropping makes sense.
Great thread CAOD! More idea's please.
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 16:51:00 -
[2]
Originally by: Heath Ledger As to the OP's original lament that everyone is aligning with one side or the other, that will pretty generally happen in any game due to the human element.
Since EVE is essentially a sandbox game, the human element is much more potent, and as such emulates real life a bit more than others. This current behavior very closely correlates to the dividing up of the world between the United States and the USSR during the Cold War. Those that wanted to stay in power in terms of lesser nations chose sides, and more often than not suffered the perceived error of their choice through invasion, political intrique resulting in revolution, and other nasty results that are similar to what occurs in EVE right now.
Can't do much about it if its basic human nature.
We agree 100% about human nature, but what mechanics and or changes can we introduce to make 0.0 viable outside of the two powerblocs, or what will become one powerbloc? Or is this even a concern for eve as a whole?
From my perspective I would like to see alliances exist in an non-aligned fashion, however the community as a whole may not even agree with this notion...from what I have read it appears most would agree changes should take place.
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 16:55:00 -
[3]
Originally by: Jebidus Skari
Also make these smaller regions more cash rich, better moons, minerals etc....
You can also limit alliances numbers to say 500 or 1000 perhaps...
Problem is people will work around those kinds of limits, by making associations that are different in name only.
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 17:01:00 -
[4]
Originally by: The Mittani ok so let me get this straight
goodfellas and tri are itt whining about powerblocs and napfests
yet they only have their space on account of being bob-installed pets
live by the sword, etc
Please try and stay on topic, if you feel the game is heading in the right direction fine, make that statement. If you believe changes to various mechanics can improve the game for the better for most people post your idea's...if you will notice, some people who are enjoying the success of their respective powerblocs have posted great ideas and suggestions rather than played the political game.
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 18:06:00 -
[5]
Originally by: The Mittani
the core assumption of the topic has been debunked (4 powerblocs in 2006, 4 powerblocs in 2008)
I disagree as all four you indicated are in fact aligned down the middle...meaning we have a GBC side of things and a Goons/NC side of things.
I suspect that relatively soon there could very well be one aligned side with the other broken. I hope this is not the case, but I cannot see how the GBC side of things can withstand the combined power of Goons/NC powerbloc. NC alone can field 200+ dreads, combine that with the large capital fleet of the Goons and Drone regions and you have a capital fleet that is unstoppable.
I don't want to derail this thread, as the discussion for the most part has been excellent! I hope CCP is reading!
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 19:24:00 -
[6]
Originally by: Blazde There are a lot of genuine concerns in this thread about how other aspects of EVE besides the 0.0 endgame fit in to the overall picture and for sure some tweaks are needed but EVE politics is not about to hit a bick wall and nor is it even any closer to the brick wall than it was 4 years ago.
I think you bring up alot of fair points, and I would agree with alot of what you said. However the game changes such as Jump Bridges, and the proliferation of capitals has changed the end game from what is was 4 years ago.
There is a massive concentration of power going on, which given the technical changes to the game are different than the past. I would argue that the major powers in Eve are able to project their power in a way which they have never been able to before. Which in some senses must be very satisfying to those involved.
The Chinese server is ruled by one major powerbloc, is it really that far from reality to assume the same wont happen to TQ? If so, is that a bad thing?
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 20:16:00 -
[7]
Originally by: Toffles Since I know everyone wants to know my opinion on the issue, here's what I think.
Powerblocs
Not gonna change, alliances will always team up with other alliances for their advantage.
Same old powerblocs, stagnant political map
This is the result of more stations, plentiful pos's, and constellation sov. Feythabolis alone has 15 stations! Due to the considerable amount of pos shooting involved in each station system it can takes months for one alliance to claim another's space. Often a superior attacker will get so bored of the pos work they give up and defender gets to keep their space. I can think of two situations where this occurred. The first time was when bob invaded us and got pretty far into Tenerifis before they lost critical mass. The second would be the invasion of bob space. By the time we wore bob down to Delve the coalition had completely lost its steam. Those were two occasions where the political map could have shifted drastically as far as power blocs go.
A couple things that could fix this:
A. Tie station sov together. Make it so a fixed number of stations (2-4) per region are designated as key stations. When every key station is captured by the enemy, every station in the region switches to their sov. This needs to be fleshed out but you get the idea.
B. A solid logistics crew armed with pos's, fuel, and capable stront timers will bring even the strongest opponents to their knees. This is stupid. Sov claiming pos's could have a fuel cost penalty. Anything past the first sov claiming pos gets a 20% penalty for fuel costs. 10 sov claiming pos's would cost three times as much in fuel per pos than a single one. Alternatively you could have some other form of penalty such as 10% penalty to tower hp with each additional sov claiming pos.
Ganking
Jump bridges are fine as they are. For the alliances that get to use them they are fantastic because they eliminate those 60+ jump trips through completely empty space and make eve feel less boring in general. I think the complaints of smaller corps/pirates/whatever are valid though. A solution would be making the jump bridge module use much more cpu and grid so the pos can only fit a handful of guns. This would give small gangs the ability to camp jump bridges while letting the jb owning alliances retain the convenience at the trade off of some risk.
high end moons
I agree that these are dumb. I think all r64 materials should be moved to asteroid belts in the lowest truesec systems (-.8 to -1 maybe) in the farthest from empire regions. Period Basis, Omist, Branch, etc. are more remote and should have better rewards than say Scalding Pass. The type of r64 material should be region specific as well to give regions more variety. Make 0.0 lucrative for the common man again, and not just a place where alliances control vast networks of isk printing machines, backed up by massive capital fleets. As a side benefit, belt and hauler ganking would be much more frequent.
Awesome post! In particular the POS suggestions.
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.08 22:43:00 -
[8]
Originally by: Orree I think that to assume such a thing could ever happen on TQ is to greatly misunderstand the motivations of the people who drive a lot of the politics in this game.
I certainly don't direct my posts at the NC/Goons more than the GBC/AAA etc. Using resources and or friends at your disposal makes sense, and no one blames anyone for their use...pvpers dislike it (I think on all sides) because it usually makes the battles less about pvp and more about luck of the lag when there is a huge fight, or that one side basically would face suicide to fight...so there is no fight.
I hope you are correct in your assertions about the motivations of various actors, it seems from the outside that a great many groups like the stability of large coalition life as it breeds fertile ground for the building of vast sums of wealth. Wouldnt this desire for stability continue to motivate various actors to maintain their bonds?
I hope you are correct that egos or old grudges continue to fracture powerblocs over time.
I do hope some of the excellent suggestions in this thread come to life, they would make 0.0 more interesting for all of us IMHO.
|
Wesley Baird
Caldari BURN EDEN Triumvirate.
|
Posted - 2008.12.09 02:02:00 -
[9]
Originally by: Tzrailasa Kill an NPC, your alliance gets sov. points. Mine a 'roid, your alliance gets sov. points. Kill a ship/POS belonging to another alliance, you gain some of their sov. points. ...(possible other ways too).
You'd still be able to shoot POS, and a fair amount of that would be done, but it would no longer be the center of the sov. mechanics.
Lots of great ideas! Would really encourage people to use their space.
|
|
|
|